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How to Play.

Typical InterPhace

The objective is to hack the InterPhace before your opponent does. This requires logical thinking, good judgement and fast reactions. A new Interphace is generated for each game. The game gives the player three seconds to evaluate the InterPhace and then play starts.

The InterPhace itself is split into three parts.

Ports  Port

There are eleven ports in an InterPhace. A player takes control of these by activating a pathway which is attached to the port. The port turns that player’s colour once it’s been activated. The player controlling the most ports at the end of the timelimit wins.

Pathways  Pathway

These pathways make up most of the InterPhace. They carry the signal from the Player’s Process Units to the Port. A pathway can split, which means that one process unit could effect more than one Port, or it could join with another pathway, meaning that more than One Process Unit will be needed to effect a single port. These splits and joins can add up to make the InterPhace very complex indeed. There is no guarantee that each side will be equal with the number of Splits and Joins.

Process Units  Process Unit

These are the player controlled pieces. The player uses them to select the pathway they wish to activate. A Process Unit will stay active for 2 seconds allowing an opponent to counter. In the Basic game, a player has 4 of these units but in the Standard and Advanced, this may vary.

Units are moved left or right by the phone's joystick or the 4 (to move left), 6 (to move right) and 5 (to activate the Unit).


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